Doomfist is a former leader of the terrorist organization known as Talon. He is a skilled fighter and possesses a powerful gauntlet that allows him to level entire buildings with a single punch. Doomfist is also a prominent figure in the ongoing conflict between Overwatch, a group of heroes who fight for peace and justice, and Talon, a shadowy organization that seeks to disrupt the world order.
Doomfist’s journey to the universe of Overwatch 2 began long before the events of the game itself. In the game’s lore, he is the third person to take up the mantle of Doomfist, following in the footsteps of two previous wielders of the powerful gauntlet. The first Doomfist was a legendary warrior who used the gauntlet to defend his people, while the second was a criminal who used it to wreak havoc.
The current Doomfist, known as Akande Ogundimu, rose to power in Talon after the death of the previous Doomfist. He believed that the world was in need of a strong leader who could bring order to the chaos, and he sought to use his power and influence to achieve that goal. However, his plans were thwarted by Overwatch and its allies, who were able to stop his schemes and bring him to justice.
The Best Defense:
- A passive ability that grants Doomfist temporary shields whenever he deals ability damage.
- +35 overhealth per enemy hit with Rocket Punch or Seismic Slam
- +75 overhealth per enemy hit with the Ultimate ability: Meteor Strike
- His default primary fire, which fires four shotgun-like projectiles from each knuckle in his fist.
- Damage:1.8 – 5 per pellet
- 19.8 – 55 per shot
- Falloff range:15 meters to 30 meters
- Spread angle:Constant: 2.15 degrees
- Projectile speed:80 meters per second
- Num. of pellets:11 per shot
- Rate of fire:1 shot per 0.32 seconds
- 1 shot every 0.73 seconds (continuous fire of final shot)
- Reload time:0.4 seconds (per shot)
- Doomfist leaps forward and slams into the ground, creating a shockwave that damages and slows enemies in the area of effect.
- Damage:50 per target
- Area of effect:18 meter cone at a 90° angle in front of Doomfist
- 1.45 meters vertical range from surface
- Cooldown:7 seconds
- Doomfist charges forward and delivers a punch, dealing damage and knocking back enemies.
- Damage:25-50 (impact damage), 10-30 (wall slam)
- Move. speed:44 meters per second (Doomfist)
- 15-35 meters per second (punched targets)
- Max. range:~6.4 to 20 meters (depending on charge)
- Casting time:0.2 seconds min. charge time
- 1 seconds to fully charge
- 1.6 second max. charge time
- Duration:0.5 seconds max. travel time
- 0.4 seconds stun (punch impact)
- 0.25 seconds stun (wall slam)
- Cooldown:4 seconds
- An ability that rewards Doomfist with a powerful punch after taking a certain amount of damage.
- Dmg. reduction:80%
- Move. speed:-35% penalty
- Duration:0.35 seconds min
- 2.5 seconds max
- Cooldown:7 seconds
- Doomfist launches into the air, allowing the player to choose a location to target on the ground. After a short delay, Doomfist crashes down at the targeted location, dealing damage to all enemies within the impact area.
- Damage:Inner ring: 300
- Outer ring: 15-100
- Falloff range:2-8 meters
- Move. speed:16.5 meters per second (selecting)
- -50% move speed for 3 seconds (enemy)
- Area of effect:Inner ring: 2 meter radius
- Outer ring: 6 meter radius
- Overall Radius: 8 meters
- Diameter: 16 meters
- Casting time:0.5 seconds activate animation
- 1 second landing damage + 0.5 seconds invulnerability
- Duration:Up to 4 seconds for select area
- 3 second slow upon landing -50% (enemy)
- Ultimate cost:1680 points
Doomfist’s Kit Position
- Doomfist is a highly mobile Tank hero in Overwatch 2, designed to disrupt the enemy team and create space for his allies. His abilities allow him to engage and disengage quickly, making him difficult to pin down and a valuable asset in any team composition.
Primary Weapon: Hand Cannon
- Doomfist’s Hand Cannon is his primary weapon, allowing him to deal damage at close range. It fires four shots in quick succession, each dealing moderate damage. His melee attacks also deal significant damage, making him a threat in close-quarters combat.
Mobility Ability: Rocket Punch
- Doomfist’s Rocket Punch ability is a powerful tool for engaging and disrupting enemy heroes. It allows him to charge up a punch and launch himself forward, dealing significant damage to any enemy he hits and knocking them back. The Rocket Punch can be used to escape or reposition as well, making it a versatile ability for Doomfist.
Defensive Ability: Power Block
- Doomfist can use his fist to absorb damage charging up his Rocket Punch. This can be used to absorb damage and to counter attack with the charged Rocket Punch creating an AOE (Area of effect) Stun if the enemy hits a wall turning the fight around.
Utility Ability 1: Seismic Slam
- Doomfist’s Seismic Slam ability is a mobility and damage tool. It allows him to leap forward and slam into the ground, dealing damage to enemies in the area of effect and Slowing them. The ability can also be used to quickly close the gap between him and an enemy or to escape danger.
Ultimate Ability: Meteor Strike
- Doomfist’s ultimate ability, Meteor Strike, allows him to leap into the air and crash down on a targeted area, dealing significant damage to enemies in the area of effect. The ability can be used to initiate team fights, clear objectives, or finish off low-health enemies.
- Overall, Doomfist’s kit positioning as a Tank hero emphasizes his ability to engage and disrupt the enemy team, creating space for his allies. His Hand Cannon and abilities provide damage and mobility, while his Meteor Strike ultimate can turn the tide of a battle. With careful use of his abilities and strategic positioning, Doomfist can be a valuable asset to any team in Overwatch 2.
Doomfist’s Basic Information
- Real Name: Akande Ogundimu
- Age: 45
- Nationality: Nigerian
- Occupation: Martial artist (formerly)
- Talon council member
- Voice actor: Sahr Ngaujah