Kiriko is a kunoichi healer who fights with the help of her kitsune spirit. She is also family friend of the Shimada family and was trained by Genji and Hanzo during her younger years.
In her backstory, Kiriko is known as the Protector of Kanezaka, a ninja village that was founded by her ancestors. She inherited this responsibility from her mother. Kiriko gets help from her kitsune spirit, which is a manifestation of her inner strength and desire to protect others. She is very close to her kitsune and communicates with it telepathically.
Kiriko’s story is delved into deeper in the short story “Yokai,” which has her and a group of her friends fighting against a group of rogue kunoichi who are using forbidden jutsu. This story explores Kiriko’s character and her relationships with her friends and her Kitsune Spirit.
Kiriko is also shown in an animated short where she is kicking a bunch of heads in a fun fight sequence. This short shows off some of Kiriko’s abilities, including her Ultimate Kitsune Rush.
- Kiriko’s Passive is similar to Hanzo and Genji’s, when you get close to a wall you can jump to climb them Vertically.
- Kiriko’s primary fire ability. It is a short-ranged, quick-firing weapon that heals a single target.
- Healing: 13 per talisman, 26 per burst
- Projectile speed: 20 meters per second (homing)
- 14 meters per second (non-homing)
- Max. range: 35 meters (lock on)
- Rate of fire: ~0.2 seconds per burst
- 1 second ammo recovery
- Full clip every ~1.8 seconds
- Ammo: 10
- Ammo usage: 2 per burst
- Kiriko’s alternate fire ability. She throws kunai, which deal damage to a single target.
- Damage: 40 – 120 (Body/Headshot)
- Kunai reloads after 65% percent of the animation has completed
- Spread angle: Pinpoint.
- Projectile speed:90 meters per second
- Hero option: “Healing Ofuda Cancels Reload”
- Rate of fire:1 shot per .55 seconds.
- Ammo: 15
- Reload time: 1 second.
- Headshot: ✓ (3x multiplier)
- Kiriko throws a small bell-like object called a suzu that provides protection to multiple teammates within a certain radius of the suzu. The suzu makes the allies it blows up on immortal,u ntargetable for a small duration and it cleanses any negative effects.
- Healing: 50
- Projectile speed: 35 meters per second
- Area of effect: 5 meters
- Duration: 0.85 second
- Cooldown: 14 seconds
- Swift Step allows Kiriko to teleport directly to a teammate within a certain distance, even through walls.
- Max. range: 35 meters
- Duration: 25 second invulnerability
- Cooldown: 7 seconds
- When activated, Kiriko summons her loyal fox spirit which rushes forward, creating a path of torii gateways in its wake.
- The path created by Kitsune Rush provides Kiriko and her allies accelerated movement speed, attack speed, and cooldowns of allies that follow its path.
- Move. speed: +30%
- Max. range: 25m
- Rate of fire: +50%
- Reload time: +50% reload speed.
- Duration: 10.5 seconds
- Cooldown: 2x cooldown reduction
- Ultimate cost: 2300 points
Kiriko’s Kit Positioning
- Kiriko is a versatile hero in Overwatch 2 designed to provide healing and protection to her allies while also being able to deal damage to her enemies. Her abilities are built around mobility, healing, and defense, allowing her to quickly reposition herself on the battlefield and keep her teammates alive.
Passive Ability: Wall Climb
- Kiriko’s passive ability allows her to climb walls similar to Hanzo and Genji’s abilities. By getting close to a wall, she can jump and climb up to reach higher ground or escape danger.
Primary Fire Ability: Healing Ofuda
- Healing Ofuda is Kiriko’s primary fire ability that allows her to heal a single target. It has a short range and a quick firing rate.
Alternate Fire Ability: Kunai
- Kiriko’s alternate fire ability is Kunai, which deals damage to a single target. It is more rewarding to go for headshots due to the 3x Multiplier.
Utility Ability 1: Protection Suzu
- Kiriko’s Protection Suzu ability allows her to throw a small bell-like object that provides protection to multiple allies within a 5-meter radius of the suzu. The suzu makes the allies it blows up on immortal, Un targetable for a small duration, and it cleanses any negative effects. This can be used to save allies in danger and turn a fight around.
Utility Ability 2: Swift Step
- Swift Step is Kiriko’s mobility ability that allows her to teleport directly to an ally within a 35-meter range, even through walls. This ability provides a quarter-second invulnerability, allowing Kiriko to quickly escape danger. It has a cooldown of 7 seconds.
Ultimate Ability: Kitsune Rush
- Kiriko’s ultimate ability is Kitsune Rush, where she summons her loyal fox spirit to rush forward, creating a path of torii gateways in its wake. The path created by Kitsune Rush provides Kiriko and her allies with a 30% increase in movement speed, a 50% increase in attack speed, and a 2x reduction in cooldowns for teammates that follow its path. The maximum range for Kitsune Rush is 25 meters, and its duration is 10.5 seconds, and its ultimate cost is 2300 points.
- Overall, Kiriko’s kit positioning gives healing, mobility, and protection to her teammates while also being able to deal damage to enemies. With careful use of her abilities, she can be a valuable asset to any team in Overwatch 2
Kiriko’s Basic Information
- Real Name: Kiriko Kamori (家守 霧子)
- Age: Early 20’s
- Nationality: Japanese
- Occupation: Vigilante
- Shrine caretaker (Miko)
- Voice Actress: Sally Amaki